![]() If an enemy ship is targeted, a white cone shows the angle at which the torpedo spread will hit the center of the enemy ship, provided it maintains its current speed and heading. ![]() ![]() The traverse rate of torpedo launchers is generally quite fast, but finite. The desired aim direction is shown with a red line. If no arc is showing on selecting torpedoes, the torpedo armament has been incapacitated.Ī highlight shows the current direction and spread of the launcher. The inner edge of the arc indicates the minimum arming distance of the torpedoes. Overlapping arcs are shown with a dashed line. The arc will be green if the corresponding launcher is loaded, or yellow if it is still reloading. Overall though, if you stick with US cruisers, you're going to have slow 150mm shells until pretty late, so HE-spam is advised against most targets at most ranges.When torpedoes are selected (default key 3), the firing arcs of the torpedo launchers will be shown. But most BBs do have the upper plate to varying degrees. If you're close enough to aim precisely, use AP on its bow otherwise, spam HE since the center of mass of the ship is just too tough to make AP spam effective. ![]() Then look at Bayern, if you shoot the same general location your shells will bounce all day. Just look at New Mexico, that's a great example of a nice, big, crunchy upper plate that many mid-caliber guns can abuse. ![]() You can't break out graphs and charts every time you aim but you get the hang of it the more practice you get with the same guns.Īgainst BBs, the simple thing to be aware of is which ones have a nice chunky upper plate, usually just 25mms. It really depends on your guns, the ship's armor and the trajectory of the shell. This is especially the case against large DDs and soft cruisers like t5+ Germans. It's not simply a matter of getting close to use AP - depending on the target, AP can be better at long range where if it penetrates something, it's less likely to have the momentum to overpen. For using AP efficiently, you need to be aware of armor models as well as what you guns are capable of penetrating (which is good, better than HE) and overpenetrating (which is bad, far worse than HE). ![]()
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